﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using YEngineLib;

namespace Spyfall.States
{
    class ResumeButton
    {
        Texture2D resumeButton;
        Vector2 position;

        public void Initialize()
        {
            resumeButton = YEngine.Game.Content.Load<Texture2D>("Graphics/ResumeButton");
            position.X = 200;
            position.Y = 300;
        }

        public void Update()
        {

        }

        public void Draw()
        {
            YEngine.Graphics.SpriteBatch.Draw(resumeButton, position, Color.White);
        }
    }
}
